Living Still Demo
LIVING STILL DEMO
You find in the woods a living photograph of a withering flower; walk around and explore the area to bring the flower back to life.
The game is an audio–focused (not audio–only) experience where you explore the calm but unknown woods by orientating yourself using the sounds of the world around you. While a map is available to help players understand the shape of their surroundings, audio feedback should allow you to "feel" your surroundings by only listening as the world inside and outside the photograph evolves as you walk.
ABOUT DEVELOPMENT
Living Still is still in the works, I've been working on this game for about a year now. A couple of months ago I realized that, instead of trying to finish every single feature I want to include in it, I should instead finish and polish up a demo that introduces the feel of what I want this game to be.
So this is it, I've still got plenty to work on—including for this demo—because I still have lots to learn.
FEEDBACK
I would appreciate any feedback if you found remaining bugs (I'm sure there are plenty) or if you have any ideas on how to improve the feel or look of something.
STAY IN TOUCH
Twitter
@eneeigriega
@livingstillgame
@anywhystudio
Discord
AnyWhy Studio's Server
@eneeigriega
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | AnyWhy Studio |
Made with | Unity |
Tags | 2D, Exploration, Indie, Relaxing, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Blog, Twitter/X, Twitter/X, Twitter/X |
Download
Click download now to get access to the following files:
Exclusive content
Support this game at or above a special price point to receive something exclusive.
Digital Download of Living Still's Inspiration Photograph: "Bee With Heavy Legs on a Tranquil Backdrop"
Get the original photograph that inspired me to make this game for wallpapers for personal use!
This photograph has always been one of my favorites since I took it a couple of years ago.
I had in mind an idea for a game about taking care of a tiny world by moving it inside the player's own world and seeing the tiny world change and evolve influenced by the external elements. I've kinda always known that my drawing and animation skills weren't good enough to portray my ideas onto a screen accurately so I turned to my photographs and this one just gave me a burst of ideas to keep my ideas alive.
I realized that when I took this photograph I had photographed a lot more flowers in different stages and realized I could "cut them up" to make a game about a flower that the player could take to the right places and help it change, evolve and stay alive.
I talk more about how I came up with the idea for this game in this post if you want to learn more about this game.
10 images without watermarks:
- 1 image in 1x1 aspect ratio.
- 3 images in 4x3 aspect ratio.
- 3 images in 16x9 aspect ratio.
- 3 images in 16x10 aspect ratio.
Sample images:
For illustrative purposes only. Delivered images may be in cropped to different positions and orientations vary.
16x9 aspect ratio – Vertical
16x10 aspect ratio – Horizontal
Copyright Notice – The images, photos, videos, files and content obtained through this reward are licensed for PERSONAL USE ONLY. Please do not distribute, post or attempt to resell them.
Comments
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Hey there! I can't tell you how fascinating I found this demo. Although short, it carries a lot of weight with it and it is definitely something I would love to see more of! It has such a unique take on exploration sims and the like and the use of your personal photography in it really reached out to me.
I hope you don't mind but I did a let's play of the demo. Thank you so much for such an amazing little experience and I'm really excited to see if more comes from this <3
I thoroughly enjoyed my time with your game, however short it was. It was beautifuly made, with heart and intention. Everything looked slick and finished, and that Demo label is a bit of an understatement for the state in which your game is right now ^^ probably you want to add more content next ? idk.
(more specifically, the 32bit Windows version without a hassle, even on my old and slow laptop)
Here is a list of things i noted and might need some adjustments:
That's it for my feedback, hope i am of some help :)
Wow! Thank you so much sharing your thoughts and thorough feedback.
Your suggestions give me a really good place to start an update and to build upon the upcoming finished project.
The one I'm going to take the most time on is figuring out how to bring the map into the photograph's world.
In the beginning I struggled to figure this out and decided to add a map, but your experience too makes me realize that the map should turn into a completely optional tool and give players enough visual and audio feedback from the photograph's POV.
But as I said, everything you touched on is really helpful and I really appreciate you taking the time to share it with me.
Thank you!