1.0.1.4
Living Still Demo » Devlog
Added an inventory system I learned to make from GameDev.tv. I had already implemented it but removed it for the demo and didn't work on it for a while. Now I got around to doing that and make it feel right inside the game since it had just been a prototype.
I also added:
- SFX when interacting with inventory and its items.
- Visual feedback for when you're on top of an item you can pick up.
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Living Still Demo
An audio–focused game; take care of a withering flower’s photograph as you explore the woods through sounds.
Status | In development |
Author | AnyWhy Studio |
Tags | 2D, Exploration, Indie, Relaxing, Short, Singleplayer |
Languages | English |
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